TrinusVR transmits / streaming picture from the PC to mobile devices (at this moment it is available only for Android), and information about the location of our head from your smartphone to the PC. Thanks to that, we have the ability to play your favorite games on the PC in the Virtual Reality.
Linking mobile devices placed in goggles such as “Google Cardboard” with a computer we can benefit from the possibilities offered by the virtual reality and we can enjoy of experiences similar to those which are obtained due to devices dedicated for the PC, but in a much cheaper way.
The virtual reality gives us a completely new level of game experience on the PC. To use it you have to download the application on the PC (Windows) firstly:
The application on the PC, to download from the page Trinus or from links below:
- Trinus VR Server (Windows 7 & later) [Mirror]
- Trinus VR Server (Windows XP)
- Trinus VR Server (previous build)
- Older Windows versions might require to download and install Microsoft .NET 4
After downloading a proper version which is suitable for our Windows system, we install Trinus VR.
After starting the program it should be set up properly.
After passing to the “Advance Mode” we will have more possibilities to adapt Trinus to our preferences and capabilities of our equipment.
Auto Adjust – it adjusts the settings by itself. We do not recommend this solution.
Head Mount Model – I chose Custom_Any, because on the list of Trinus there is no goggles, which I use (on the list thee are mainly goggles available in the US market in general). But if we have ex. Goggles Homido we can select it, and the application itself will adjust to these goggles.
Image Size – in this case I chose the options “Normal”, due to the fact that currently I don’t use the USB cable but I use WiFi only. This position determines the resolution of send image from our computer to our smartphone. This should be chosen properly to our equipment, but remember – the worse quality is, the worse quality of game is. On the other hand, a high resolution may cause delays and lags. If you have a capable smartphone and you are connecting with using USB I suggest to try the “High” settings. If you are connecting with the WiFi I suggest “Normal” settings.
Image Quality – This option determines the quality of the transmitted image. Like above, you should look for a compromise between image quality and potential delays. Settings as in the screenshot above seem to be optimal.
Capture Mode – screen capture. The Fast Mode doesn’t work with all applications, but it gives the best impressions. The Compatible Mode is slower, but it works with almost every software. Default will work under a majority of applications and I suggest to select this mode for the beginning.
Sensor Output – with this option, we decide about converting readings of sensors from our phone. For many games it will be a Mouse option, in this case, the movements of our head will be read as the movement of the mouse in the game. The Mouse Option is suitable for games without a dedicated support for VR mode – nowadays for most games.
Rotation Sensitivity – there we set the sensitivity of tracking MOVEMENTS (rotations) of our head. It suggest settings as above, that is about 2/3, but you should try and choose suitable settings for you.
Position Sensitivity – if you have a controller that trails the position of your head such as TrackIR, due to this option you can set the sensitivity of the tracking position your head. If we do not have such equipment, we leave this option unchanged.
NETWORK, SENSORS and POSITION TRACKING we leave without changes, let’s get to the VIDEO tab.
Fake3D – setting Enabled will cause that the image from our computer will be divided into two (separate view for each eye). Without this option, the image can be sent simply divided in half, and not the same for each eye.
Below there is a screen for Fake3D: Disabled / Enabled
FakeRoll – we select it if we want the program to be able to rotate the image with rotation of head.
Show cursor – we turn on or off the visibility of the cursor (turn on).
Enhaced motion – turning on this option will cause a dynamic quality management (switch on).
Ok, now we can go to installation of the application on our smartphone. If you search for it manually in the Play Store you should key in the “Trinus VR”. You can also use the link below.
Warning ! The TrinusVR version is limited to 10 minute sessions (after that period we are forced to reconnect). If you want to use the application without time limit you have to buy a paid version of the application.
Nowadays, there doesn’t exist an application which enables sending an image from a PC to Cardboard, but the developers of Trinus are already working on it.
The connection between a phone and a PC can take place in two ways: USB (recommended), and WiFi.
In case of USB you have to purchase a sufficiently long cable so that the movements will be unfettered. Turn off data transmission on your phone and turn on the access to the data.
If the logo on the phone turns to purple you click at the same logo on the computer and everything should work correctly 😉
In case of WiFi connection, you click on Trinusa logo on the phone and on the computer to connect the devices. If you have problems with pairing the devices you may need to enter manually the IP address. In this case we rewrite visible IP on the phone to the computer.
After completing this configuration, everything should work as expected 😉